Creating a Real-Time Horse Groom for Games | The Gnomon Workshop
Design

Creating a Real-Time Horse Groom for Games | The Gnomon Workshop

by Guillermo Cortés

0 Verified Reviews
Skip
Confidence 52% · Global 39 · poor
  • Instructor signal is weak
  • Platform trust is limited
  • Some signals are unavailable — confidence reduced
higher-risk
WatchValue 50/100

Live price history isn't available for this course yet.

Check current price

Better Alternatives

Ranked recommendations worth considering alongside this course.

More alternatives coming soon

We're still gathering strong recommendations for this course.

Instructor Intelligence

Guillermo Cortés

Tier C
Trust Score
6/100
Teaching Quality0
Career Impact0
Consistency0
Popularity0

Strengths

None noted.

Weaknesses

  • Mixed teaching ratings
  • Limited advanced or career-focused content
  • Inconsistent course depth

Why trust this instructor

Emerging instructor

Emerging instructor based on aggregated student outcomes.

Best courses

Platform reliability analysis is coming soon.

Coming soon

In this 2.5-hour workshop, Guillermo Cortés, Groom and CFX Supervisor, demonstrates the complete process for creating a realistic, optimized horse groom for real-time environments. The complete workflow utilizes Maya, Marmoset Toolbag, Substance 3D Painter, ZBrush, Unreal Engine, plus FiberShop and GS CurveTools. This intermediate- to advanced-level training is designed for artists specializing in character and creature grooming, with a focus on translating traditional grooming techniques into efficient workflows for video games. Over 9 lessons, Guillermo covers the entire production process, from reference gathering and planning to creating the mane, tail, and body fur using XGen, Maya’s grooming tools, GS CurveTools, FiberShop, Marmoset Toolbag, and Substance 3D Painter, before exporting and optimizing the results for Unreal Engine. He walks through how to manage density, hair cards, and texture baking, and effectively demonstrates how to achieve believable directionality, flow, and volume while maintaining performance.Throughout the workshop, Guillermo shares valuable production insights drawn from his experience in the visual effects and video game industry, including how to balance artistic quality with technical constraints and collaborate effectively with character, lookdev, and tech art teams. By the end of this workshop, artists will have gained a solid understanding of how to create and implement high-quality real-time grooms for animals in games, and have the confidence to adapt these workflows to other characters and creatures.

Get instant guidance about this course.

0reviews
5★
0
4★
0
3★
0
2★
0
1★
0

No reviews yet.

Be the first to review
© 2026 WorthTheCourseThe course intelligence platform.